بروزرسانی: 28 آبان 1404
無料の「Blender」で凹凸の少ないレリーフをリアルな立体に変えるテクニック Blender ウォッチング 窓の杜 | gastroback
無料の「Blender」で凹凸の少ないレリーフをリアルな立体に変えるテクニック Blender ウォッチング 窓の杜 | gastroback
You can access all the production files from our films with a Blender Studio subscription. Blender 3.1 brings performance in Geometry Nodes to the next level,many nodes are now multi-threaded and use less memory.Do more with less. Outputs a separate index for each piece of connected vertices in a mesh.
- Interoperability takes a leap forward in 3.0 with the support for importing Pixar’s Universal Scene Description and improvements to Alembic.
- The Geometry Nodes modifier is now supported on Curve and Text objects with full support for the attribute system.
- Shear the keys based on the position of the keyframe selection ends.
The Video Editor offers a range of basic yet very efficient tools. Blender Studio is a Film and Training publishing platform for everything produced by the Studio team. Ask questions and receive replies from the author, download resources and join the discussion. A detailed guide on how to create a stylized character for film production. A massive improvement can be seen on files with Armatures in REST position. Exporting .obj files is now orders of magnitude faster thanks to porting it to C++.
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Special metadata can be added to assets such as author, tags, and asset description. Download this Cube Diorama .blend file to play with the new Asset Browser. Materials, Objects, and World datablocks are supported as part of the first milestone, with more planned to come on the next releases. Experimental builds have the latest featuresand while there might be cool bug fixes too, they are unstableand can mess up your files. In production pipelines where Blender outputs USD files, it provides a preview of how the scene will be exported to other applications. In this example the shelf is moved in object mode to align with the top of the fridge, then scaled in edit mode to align with the shelf underneath.
Access all our production assets!
Here it is used to generate a directional stretch map based on UV space. The Scale Elements node goes hand in hand with the new Extrude node. Connected elements of a selection can be scaled around their individual center. So combined with extruding the individual faces and using the top faces as a selection creates the effect you can see right here. Lights (and other emissive objects) can be set to affect only specific elements in the scene. Additionally, Shadow Linking gives control over which objects acts as shadow blockers for a light.
TEXT NODES
Comparison between diffuse-only and the new glossy path guiding. Path Guiding now works on glossy surfaces in addition to diffuse surfaces. This can significantly reduce noise on glossy surfaces, and find otherwise missing glossy light paths. If you wish to exclude certain elements, add them to that list and click on the checkbox on the right.